Mam dwa programiki:
#include <windows.h>
#include "resource.h"
const char g_szClassName[] = "myWindowClass";
const int ID_TIMER = 1;
const int BALL_MOVE_DELTA = 2;
typedef struct _BALLINFO
{
int width;
int height;
int x;
int y;
int dx;
int dy;
}BALLINFO;
BALLINFO g_ballInfo;
HBITMAP g_hbmBall = NULL;
HBITMAP g_hbmMask = NULL;
HBITMAP CreateBitmapMask(HBITMAP hbmColour, COLORREF crTransparent)
{
HDC hdcMem, hdcMem2;
HBITMAP hbmMask;
BITMAP bm;
GetObject(hbmColour, sizeof(BITMAP), &bm);
hbmMask = CreateBitmap(bm.bmWidth, bm.bmHeight, 1, 1, NULL);
hdcMem = CreateCompatibleDC(0);
hdcMem2 = CreateCompatibleDC(0);
SelectObject(hdcMem, hbmColour);
SelectObject(hdcMem2, hbmMask);
SetBkColor(hdcMem, crTransparent);
BitBlt(hdcMem2, 0, 0, bm.bmWidth, bm.bmHeight, hdcMem, 0, 0, SRCCOPY);
BitBlt(hdcMem, 0, 0, bm.bmWidth, bm.bmHeight, hdcMem2, 0, 0, SRCINVERT);
DeleteDC(hdcMem);
DeleteDC(hdcMem2);
return hbmMask;
}
void DrawBall(HDC hdc, RECT* prc)
{
HDC hdcBuffer = CreateCompatibleDC(hdc);
HBITMAP hbmBuffer = CreateCompatibleBitmap(hdc, prc->right, prc->bottom);
HBITMAP hbmOldBuffer = SelectObject(hdcBuffer, hbmBuffer);
HDC hdcMem = CreateCompatibleDC(hdc);
HBITMAP hbmOld = SelectObject(hdcMem, g_hbmMask);
FillRect(hdcBuffer, prc, GetStockObject(WHITE_BRUSH));
BitBlt(hdcBuffer, g_ballInfo.x, g_ballInfo.y, g_ballInfo.width, g_ballInfo.height, hdcMem, 0, 0, SRCAND);
SelectObject(hdcMem, g_hbmBall);
BitBlt(hdcBuffer, g_ballInfo.x, g_ballInfo.y, g_ballInfo.width, g_ballInfo.height, hdcMem, 0, 0, SRCPAINT);
BitBlt(hdc, 0, 0, prc->right, prc->bottom, hdcBuffer, 0, 0, SRCCOPY);
SelectObject(hdcMem, hbmOld);
DeleteDC(hdcMem);
SelectObject(hdcBuffer, hbmOldBuffer);
DeleteDC(hdcBuffer);
DeleteObject(hbmBuffer);
}
void UpdateBall(RECT* prc)
{
g_ballInfo.x += g_ballInfo.dx;
g_ballInfo.y += g_ballInfo.dy;
if(g_ballInfo.x < 0)
{
g_ballInfo.x = 0;
g_ballInfo.dx = BALL_MOVE_DELTA;
}
else if(g_ballInfo.x + g_ballInfo.width > prc->right)
{
g_ballInfo.x = prc->right - g_ballInfo.width;
g_ballInfo.dx = -BALL_MOVE_DELTA;
}
if(g_ballInfo.y < 0)
{
g_ballInfo.y = 0;
g_ballInfo.dy = BALL_MOVE_DELTA;
}
else if(g_ballInfo.y + g_ballInfo.height > prc->bottom)
{
g_ballInfo.y = prc->bottom - g_ballInfo.height;
g_ballInfo.dy = -BALL_MOVE_DELTA;
}
}
LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
switch(msg)
{
case WM_CREATE:
{
UINT ret;
BITMAP bm;
g_hbmBall = LoadBitmap(GetModuleHandle(NULL), MAKEINTRESOURCE(IDB_BALL));
if(g_hbmBall == NULL)
MessageBox(hwnd, "Could not load IDB_BALL!", "Error", MB_OK | MB_ICONEXCLAMATION);
g_hbmMask = CreateBitmapMask(g_hbmBall, RGB(0, 0, 0));
if(g_hbmMask == NULL)
MessageBox(hwnd, "Could not create mask!", "Error", MB_OK | MB_ICONEXCLAMATION);
GetObject(g_hbmBall, sizeof(bm), &bm);
ZeroMemory(&g_ballInfo, sizeof(g_ballInfo));
g_ballInfo.width = bm.bmWidth;
g_ballInfo.height = bm.bmHeight;
g_ballInfo.dx = BALL_MOVE_DELTA;
g_ballInfo.dy = BALL_MOVE_DELTA;
ret = SetTimer(hwnd, ID_TIMER, 50, NULL);
if(ret == 0)
MessageBox(hwnd, "Could not SetTimer()!", "Error", MB_OK | MB_ICONEXCLAMATION);
}
break;
case WM_CLOSE:
DestroyWindow(hwnd);
break;
case WM_PAINT:
{
RECT rcClient;
PAINTSTRUCT ps;
HDC hdc = BeginPaint(hwnd, &ps);
GetClientRect(hwnd, &rcClient);
DrawBall(hdc, &rcClient);
EndPaint(hwnd, &ps);
}
break;
case WM_TIMER:
{
RECT rcClient;
HDC hdc = GetDC(hwnd);
GetClientRect(hwnd, &rcClient);
UpdateBall(&rcClient);
DrawBall(hdc, &rcClient);
ReleaseDC(hwnd, hdc);
}
break;
case WM_DESTROY:
KillTimer(hwnd, ID_TIMER);
DeleteObject(g_hbmBall);
DeleteObject(g_hbmMask);
PostQuitMessage(0);
break;
default:
return DefWindowProc(hwnd, msg, wParam, lParam);
}
return 0;
}
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
LPSTR lpCmdLine, int nCmdShow)
{
WNDCLASSEX wc;
HWND hwnd;
MSG Msg;
wc.cbSize = sizeof(WNDCLASSEX);
wc.style = 0;
wc.lpfnWndProc = WndProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = hInstance;
wc.hIcon = LoadIcon(NULL, IDI_APPLICATION);
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wc.lpszMenuName = NULL;
wc.lpszClassName = g_szClassName;
wc.hIconSm = LoadIcon(NULL, IDI_APPLICATION);
if(!RegisterClassEx(&wc))
{
MessageBox(NULL, "Window Registration Failed!", "Error!",
MB_ICONEXCLAMATION | MB_OK);
return 0;
}
hwnd = CreateWindowEx(
WS_EX_CLIENTEDGE,
g_szClassName,
"An Animation Program",
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT, 320, 240,
NULL, NULL, hInstance, NULL);
if(hwnd == NULL)
{
MessageBox(NULL, "Window Creation Failed!", "Error!",
MB_ICONEXCLAMATION | MB_OK);
return 0;
}
ShowWindow(hwnd, nCmdShow);
UpdateWindow(hwnd);
while(GetMessage(&Msg, NULL, 0, 0) > 0)
{
TranslateMessage(&Msg);
DispatchMessage(&Msg);
}
return Msg.wParam;
}
oraz
#include < windows.h >
static TCHAR nazwa[]=TEXT("Klawiatura");
HFONT font1;
HBRUSH brusz;
RECT rect={0,0,400,300};
BYTE klawisze[256];
LRESULT CALLBACK ProcOkna(HWND uchwyt,UINT komunikat,WPARAM wParam,LPARAM lParam)
{
switch (komunikat)
{
case WM_CHAR:
{
HDC kontekst=GetDC(uchwyt);
//czyścimy okno zamalowyjąc je kolorem czarnym
FillRect(kontekst,&rect,brusz);
//ustawiamy naszego fonta
SelectObject(kontekst,font1);
SetBkMode(kontekst, TRANSPARENT);
SetTextColor(kontekst,0x00ff00ff);
//piszemy 1 literę
char znak=(char)wParam;
TextOut(kontekst,30,00,&znak,1);
ReleaseDC(uchwyt,kontekst);
}
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
case WM_KEYDOWN:
switch (wParam)
{
case VK_ESCAPE:
PostQuitMessage(0);
break;
}
break;
default:
return (DefWindowProc(uchwyt,komunikat,wParam,lParam));
}
return(0L);
}
int WINAPI WinMain(HINSTANCE hInstance,HINSTANCE hPrevInstance,LPSTR lpCmdLine,int nCmdShow)
{
WNDCLASS klasaokna;
HWND uchwyt;
klasaokna.style=CS_HREDRAW | CS_VREDRAW;
klasaokna.lpfnWndProc=ProcOkna;
klasaokna.cbClsExtra = 0;
klasaokna.cbWndExtra = 0;
klasaokna.hInstance = hInstance;
klasaokna.hIcon = NULL;
klasaokna.hCursor = LoadCursor(NULL, IDC_ARROW);
klasaokna.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);
klasaokna.lpszMenuName = NULL;
klasaokna.lpszClassName = nazwa;
if(RegisterClass(&klasaokna)==0) return FALSE;
uchwyt=CreateWindow(nazwa,nazwa,WS_OVERLAPPEDWINDOW,
100, 100, 400, 300,NULL, NULL, hInstance, NULL);
if(uchwyt==NULL) return FALSE;
font1=CreateFont(150,150,0,0,FW_NORMAL,FALSE,FALSE,FALSE,DEFAULT_CHARSET,
OUT_TT_ONLY_PRECIS,CLIP_DEFAULT_PRECIS,ANTIALIASED_QUALITY,
DEFAULT_PITCH,"verdana");
brusz=CreateSolidBrush(0x00000000);
ShowWindow(uchwyt,SW_SHOW);
UpdateWindow(uchwyt);
MSG komunikat;
while(GetMessage(&komunikat, NULL, 0, 0))
{
TranslateMessage(&komunikat);
DispatchMessage(&komunikat);
}
DeleteObject(brusz);
DeleteObject(font1);
return komunikat.wParam;
}
Prosze o pomoc: Jak polaczyc te dwa programiki tak, zeby mozna bylo sterowac ta bitmapa za pomoca klawiatury (gora, dol, lewo, prawo)?