Hej.

Próbuję napisać konsolowy czat jakoś problem związany z wysyłaniem z klienta do serwera rozwiązałem o tyle z serwera do klienta nie bardzo.
Przykład zaciągnąłem stąd:
https://msdn.microsoft.com/pl-pl/library/fx6588te(v=vs.110).aspx
server

 
using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;

// State object for reading client data asynchronously
public class StateObject
{
    // Client  socket.
    public Socket workSocket = null;
    // Size of receive buffer.
    public const int BufferSize = 1024;
    // Receive buffer.
    public byte[] buffer = new byte[BufferSize];
    // Received data string.
    public StringBuilder sb = new StringBuilder();
}

public class AsynchronousSocketListener
{
    // Thread signal.
    public static ManualResetEvent allDone = new ManualResetEvent(false);
    private static ManualResetEvent sendDone =
        new ManualResetEvent(false);

    public AsynchronousSocketListener()
    {
    }

    public static void StartListening()
    {
        // Data buffer for incoming data.
        byte[] bytes = new Byte[1024];
        int port = 11000;
        // Establish the local endpoint for the socket.
        // The DNS name of the computer
        // running the listener is "host.contoso.com".
        //IPHostEntry ipHostInfo = Dns.Resolve(Dns.GetHostName());
        IPHostEntry ipHostInfo = Dns.Resolve("localhost");
        IPAddress ipAddress = ipHostInfo.AddressList[0];
        IPEndPoint localEndPoint = new IPEndPoint(ipAddress, port);
        Console.WriteLine("Ip: " + ipAddress + " Port:" + port);
        // Create a TCP/IP socket.
        Socket listener = new Socket(AddressFamily.InterNetwork,
            SocketType.Stream, ProtocolType.Tcp);

        // Bind the socket to the local endpoint and listen for incoming connections.
        try
        {
            listener.Bind(localEndPoint);
            listener.Listen(100);

            while (true)
            {
                // Set the event to nonsignaled state.
                allDone.Reset();

                // Start an asynchronous socket to listen for connections.
                Console.WriteLine("Waiting for a connection...");
                listener.BeginAccept(
                    new AsyncCallback(AcceptCallback),
                    listener);

                // Wait until a connection is made before continuing.
                allDone.WaitOne();
            }

        }
        catch (Exception e)
        {
            Console.WriteLine(e.ToString());
        }

        Console.WriteLine("\nPress ENTER to continue...");
        Console.Read();

    }

    public static void AcceptCallback(IAsyncResult ar)
    {
        // Signal the main thread to continue.
        allDone.Set();

        // Get the socket that handles the client request.
        Socket listener = (Socket)ar.AsyncState;
        Socket handler = listener.EndAccept(ar);
        while (handler.Connected)
        {
            // Create the state object.
            StateObject state = new StateObject();
            state.workSocket = handler;
            handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
                new AsyncCallback(ReadCallback), state);
        }
    }

    public static void ReadCallback(IAsyncResult ar)
    {
        String content = String.Empty;

        // Retrieve the state object and the handler socket
        // from the asynchronous state object.
        StateObject state = (StateObject)ar.AsyncState;
        Socket handler = state.workSocket;

        // Read data from the client socket. 
        int bytesRead = handler.EndReceive(ar);

        if (bytesRead > 0)
        {
            // There  might be more data, so store the data received so far.
            state.sb.Append(Encoding.ASCII.GetString(
                state.buffer, 0, bytesRead));

            // Check for end-of-file tag. If it is not there, read 
            // more data.
            content = state.sb.ToString();
            if (content.IndexOf("<EOF>") > -1)
            {
                // All the data has been read from the 
                // client. Display it on the console.
                Console.WriteLine("Kto : {2} Read {0} bytes from socket. \n Data : {1}",
                    content.Length, content, handler.RemoteEndPoint.ToString());
                // Echo the data back to the client.
                    Send(handler, content);
                
                }
            else
            {
                // Not all data received. Get more.
                handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
                new AsyncCallback(ReadCallback), state);
            }
        }
    }

    private static void Send(Socket handler, String data)
    {
        // Convert the string data to byte data using ASCII encoding.
        byte[] byteData = Encoding.ASCII.GetBytes(data);

        // Begin sending the data to the remote device.
        handler.BeginSend(byteData, 0, byteData.Length, 0,
            new AsyncCallback(SendCallback), handler);
    }

    private static void SendCallback(IAsyncResult ar)
    {
        try
        {
            // Retrieve the socket from the state object.
            Socket handler = (Socket)ar.AsyncState;

            // Complete sending the data to the remote device.
            int bytesSent = handler.EndSendTo(ar);
            Console.WriteLine("Sent {0} bytes to client.", bytesSent);
            sendDone.Set();
            //handler.Shutdown(SocketShutdown.Both);
            //handler.Close();

        }
        catch (Exception e)
        {
            Console.WriteLine(e.ToString());
        }
    }


    public static int Main(String[] args)
    {
        StartListening();
        return 0;
    }
}

Klient

using System;
using System.Net;
using System.Net.Sockets;
using System.Threading;
using System.Text;

// State object for receiving data from remote device.
public class StateObject
{
    // Client socket.
    public Socket workSocket = null;
    // Size of receive buffer.
    public const int BufferSize = 256;
    // Receive buffer.
    public byte[] buffer = new byte[BufferSize];
    // Received data string.
    public StringBuilder sb = new StringBuilder();
}

public class AsynchronousClient
{
    // The port number for the remote device.
    private const int port = 11000;

    // ManualResetEvent instances signal completion.
    private static ManualResetEvent connectDone =
        new ManualResetEvent(false);
    private static ManualResetEvent sendDone =
        new ManualResetEvent(false);
    private static ManualResetEvent receiveDone =
        new ManualResetEvent(false);

    // The response from the remote device.
    private static String response = String.Empty;

    private static void StartClient()
    {
        // Connect to a remote device.
        try
        {
            // Establish the remote endpoint for the socket.
            // The name of the 
            // remote device is "host.contoso.com".
            IPHostEntry ipHostInfo = Dns.Resolve("localhost");
            IPAddress ipAddress = ipHostInfo.AddressList[0];
            IPEndPoint remoteEP = new IPEndPoint(ipAddress, port);
            Console.WriteLine("Ip: " + ipAddress + " Port:" + port);
            // Create a TCP/IP socket.
            Socket client = new Socket(AddressFamily.InterNetwork,
                SocketType.Stream, ProtocolType.Tcp);

            // Connect to the remote endpoint.
            client.BeginConnect(remoteEP,
                new AsyncCallback(ConnectCallback), client);
            connectDone.WaitOne();
            //wysylanie
            while (true)
            {
          
            string wys = Console.ReadLine();
            // Send test data to the remote device.

                Send(client, wys + "<EOF>");
                sendDone.WaitOne();

                Receive(client);
                receiveDone.WaitOne(100);
                Console.WriteLine("Response received : {0}", response);
            }
            // Receive the response from the remote device.
            
            

            // Write the response to the console.
            Console.WriteLine("Response received : {0}", response);

            // Release the socket.
            client.Shutdown(SocketShutdown.Both);
            client.Close();

        }
        catch (Exception e)
        {
            Console.WriteLine(e.ToString());
        }
    }

    private static void ConnectCallback(IAsyncResult ar)
    {
        try
        {
            // Retrieve the socket from the state object.
            Socket client = (Socket)ar.AsyncState;

            // Complete the connection.
            client.EndConnect(ar);

            Console.WriteLine("Socket connected to {0}",
                client.RemoteEndPoint.ToString());

            // Signal that the connection has been made.
            connectDone.Set();
        }
        catch (Exception e)
        {
            Console.WriteLine(e.ToString());
        }
    }

    private static void Receive(Socket client)
    {
        try
        {
            // Create the state object.
            StateObject state = new StateObject();
            state.workSocket = client;

            // Begin receiving the data from the remote device.
            client.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
                new AsyncCallback(ReceiveCallback), state);
        }
        catch (Exception e)
        {
            Console.WriteLine(e.ToString());
        }
    }

    private static void ReceiveCallback(IAsyncResult ar)
    {
        try
        {
            // Retrieve the state object and the client socket 
            // from the asynchronous state object.
            StateObject state = (StateObject)ar.AsyncState;
            Socket client = state.workSocket;

            // Read data from the remote device.
            int bytesRead = client.EndReceive(ar);

            if (bytesRead > 0)
            {
                // There might be more data, so store the data received so far.
                state.sb.Append(Encoding.ASCII.GetString(state.buffer, 0, bytesRead));

                // Get the rest of the data.
                client.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
                    new AsyncCallback(ReceiveCallback), state);
            }
            else
            {
                // All the data has arrived; put it in response.
                if (state.sb.Length > 1)
                {
                    response = state.sb.ToString();
                }
                // Signal that all bytes have been received.
                receiveDone.Set();
            }
        }
        catch (Exception e)
        {
            Console.WriteLine(e.ToString());
        }
    }

    private static void Send(Socket client, String data)
    {
        // Convert the string data to byte data using ASCII encoding.
        byte[] byteData = Encoding.ASCII.GetBytes(data);

        // Begin sending the data to the remote device.
        client.BeginSend(byteData, 0, byteData.Length, 0,
            new AsyncCallback(SendCallback), client);
    }

    private static void SendCallback(IAsyncResult ar)
    {
        try
        {
            // Retrieve the socket from the state object.
            Socket client = (Socket)ar.AsyncState;

            // Complete sending the data to the remote device.
            int bytesSent = client.EndSend(ar);
            Console.WriteLine("Sent {0} bytes to server.", bytesSent);

            // Signal that all bytes have been sent.
            sendDone.Set();
        }
        catch (Exception e)
        {
            Console.WriteLine(e.ToString());
        }
    }

    public static int Main(String[] args)
    {
        StartClient();
        return 0;
    }
}
 

Z góry dziękuję.